Enhancements


Of Haste Reduces Weapon Recovery (-5)
Of Speed Reduces Weapon Recovery (-10)
Of Flight Reduces Weapon Recovery (-15)
Of Wind Adds additional Elemental damage (+1d6)
Icy Adds additional Elemental damage (+2d6)
Flamed Adds additional Elemental damage (+3d6)
Of the Jig Increases number of attacks with this weapon (+1 additional attack)
Of the Reel Increases number of attacks with this weapon (+1 additional attack)
Of the Polka Increases number of attacks with this weapon (+1 additional attack)
Of Goo Slows target
Of Stoning Stuns Target
Of Fear Paralyzes target
Vampiric 1/3 of damage taken is transferred to character's hit points
Of Vampiric Meditation 1/3 of damage taken is transferred to mana points
Of Vampiric Drain 1/3 of damage taken is transferred to both mana and hit points
The Expert's Provides a bonus of 1 skill level for its associated weapon skill. Armor provides a 1 skill level bonus to the Armor skill
Master Provides a bonus of 3 skill level for its associated weapon skill. Armor provides a 2 skill level bonus to the Armor skill
The GrandMaster's Provides a bonus of 5 skill level for its associated weapon skill. Armor provides a 3 skill level bonus to the Armor skill
Of Magic Provides a bonus of 1 skill level in Elemental magic
Of Conjuring Provides a bonus of 3 skill levels in Elemental Magic
Of Incantation Provides a bonus of 5 skill levels in Elemental Magic
Of the Sleep Provides a bonus of 1 skill level in Dark Magic
Of Mortal Rest Provides a bonus of 3 skill levels in DarkMagic
Of Death Provides a bonus of 5 skill levels in Dark Magic
Of Life Provides a bonus of 1 skill level in Light Magic
Of Existance Provides a bonus of 3 skill levels in Light Magic
Of Being Provides a bonus of 5 skill levels in Light Magic
Of Spirit Provides a bonus of 1 skill level in Spirit Magic
Of Soul Provides a bonus of 3 skill levels in Spirit Magic
Of Vital Force Provides a bonus of 5 skill levels in Spirit Magic
Of the Tree Provides a resistance bonus of 5 against Elemental Magic
Of the River Provides a resistance bonus of 10 against Elemental Magic
Of the Rock Provides a resistance bonus of 20 against Elemental Magic
Of Vitality Provides a resistance bonus of 5 against Dark Magic
Of Vital Spark Provides a resistance bonus of 10 against Dark Magic
Of Vital Flame Provides a resistance bonus of 20 against Dark Magic
Of Mortality Provides a resistance bonus of 5 against Light Magic
Of Release Provides a resistance bonus of 10 against Light Magic
Entropic Provides a resistance bonus Of 20 against Light Magic
Anima Resistance Provides a resistance bonus of 5 against Spirit Magic
Hollow Provides a resistance bonus of 10 against Spirit Magic
Soulless Provides a resistance bonus of 20 against Spirit Magic
Of Durability Item is slightly harder to break and has a higher value.
Of Endurance Item is moderately harder to break and has a higher value.
Of Permanance Item is unbreakable and has the highest value.
Of Brutes Weapon knocks the target back 2d5 feet
Of Bruisers Weapon knocks the target back 2d5 feet and does an additional 2d4 in damage
Of Brawlers Weapon knocks the target back 2d5 feet, does an additional 2d6 in damage and stuns the target
Of Nimbleness Gives a 1 skill level bonus to the Disarm Trap skill
Of Agile Fingers Gives a 3 skill level bonus to the Disarm Trap skill
Of Practiced Hands Gives a 5 skill level bonus to the Disarm Trap skill
Of Swapping Gives a 1 skill level bonus to the Merchant skill
Of Bartering Gives a 3 skill level bonus to the Merchant skill
Of Trading Gives a 5 skill level bonus to the Merchant skill
Of Fine Reflexes Reduces armor's recovery value by 5
Of Agility Reduces armor's recovery value by 10
Of Recovery Reduces armor's recovery value by 15
Agile Gives a 1 skill level bonus to the Dodging skill
Nimble Gives a 3 skill level bonus to the Dodging skill
Spry Gives a 5 skill level bonus to the Dodging skill
Of Health Doubles characters regeneration of hit points
Of Meditation Doubles characters regeneration of mana poin
ts Of Amelioration Doubles the characters regeneration of hit and mana points
Of Erosion Anyone struck by a weapon of erosion or striking a target wearing armor of erosion takes an additional 2-7 points of damage.
Of Ablation Anyone struck by a weapon of ablation or striking a target wearing armor of ablation takes an additional 4-10 points of damage.
Of Disease Anyone struck by a weapon of disease or striking a target wearing armor of disease takes an additional 3-12 points of damage.
Of Defense Provides an additional armor class bonus of 2
Of Protection Provides an additional armor class bonus of 5
Of Guarding Provides an additional armor class bonus of 10
Of the Gladiator Provides a bonus of 5 to Might
Of the Gezzampt Provides a bonus of 15 to Might
Of the Giant Provides a bonus of 30 to Might
Of the Jarb Provides a bonus of 5 to Magic
Of the Punjarb Provides a bonus of 15 to Magic
Of the Jajarb Provides a bonus of 30 to Magic
Of the Bigfoot Provides a bonus of 5 to Endurance
Of the Sasquatch Provides a bonus of 15 to Endurance
Of the Yeti Provides a bonus of 30 to Endurance
Accurate Provides a bonus of 5 to Accuracy
Vigilant Provides a bonus of 15 to Accuracy
Eagle Eye Provides a bonus of 30 to Accuracy
Of the Wight Provides a bonus of 5 to Speed
Of the Wrath Provides a bonus of 15 to Speed
Of the Wraith Provides a bonus of 30 to Speed
Of the Pixie Provides a bonus of 5 to Luck
Of the Fairy Provides a bonus of 15 to Luck
Of the Elf Provides a bonus of 30 to Luck
Of Item Lore Gives +1 skill level bonus to the ID Item skill
Of Item Lore Gives +3 skill level bonus to the ID Item skill
Of Item Lore Gives +5 skill level bonus to the ID Item skill
Of Craft Gives +1 skill level bonus to the Repair Item skill
Of Skill Gives +3 skill level bonus to the Repair Item skill
Of Mastery Gives +5 skill level bonus to the Repair Item skill
Of Sensing Gives +1 skill level bonus to the Perception skill
Of Perception Gives +3 skill level bonus to the Perception skill
Of All-Seeing Gives +5 skill level bonus to the Perception skill
Of Arms Mastery Gives +1 skill level bonus to the Armsmaster skill
Of Arms Mastery Gives +3 skill level bonus to the Armsmaster skill
Of Arms Mastery Gives +5 skill level bonus to the Armsmaster skill
Of Animals Gives +1 skill level bonus to the ID Monster skill
Of Monsters Gives +3 skill level bonus to the ID Monster skill
Of Monster Lore Gives +5 skill level bonus to the ID Monster skil
Of Dragon Slaying 2x damage when fighting Dragon
Fragile 30% chance of being broken each hit

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Good luck and good gaming

Klaravoyia